Welcome to a discovery of the habitats that surround us.
Hungry Life is an educational card game for the whole family, classrooms and holidays. Depicting real images of the animals and plants within our environment you'll get to experience the beauty that is our natural world.
Hungry Life comes in two versions. A European continent and a North American continent version. Each one includes animals unique to those environments as well as the Human Projects and Natural Events found within them.
Select a language from below to download a Print and Play copy of the game. Ideal for home and classrooms.
- 125 cards in total. This includes Animals, Plants, Human Projects such as factories, roads, and Natural Events such as floods, heat waves etc.
- One rule sheet which you can download from the Resources section.
The aim of the game is to be the first to remove all the cards in your hand and deck.
- Each player starts by drawing a deck of either 25, 20, 15 or 12 cards if 2, 3, 4 or 5 players respectively.
- From that deck, 5 cards are drawn into the players' hand. The rest are left upside down next to them. After each turn you must have at least five cards in your hand by drawing from your side deck.
- Any remaining cards are placed upside down to the side.
- A Base Card is any card that can be played on an empty spot on the table. These are Lv. 1 cards (primary producers) and certain Human Projects.
- The first player places a Base Card if possible to begin the game. After this, more Base Cards can be placed next to it to expand the table.
- Any Base Cards that allow animals to be placed on them will become a new Habitat.
Once the first Base Card has been placed the game is set. Players take it in turns placing a card from their hand onto the table or on top of other cards that can be eaten. You must place your cards strategically to thwart your oppenents.
The cards have various parts to them that are relevant to gameplay.
The information to the left is for educational purposes only and does not affect gameplay.
Natural Events typically affect the habitats they are placed on for a number of rounds. They can be played during another player's turn. If played on your turn you can still play another card.
Human Projects usually remain in place affecting the gameplay moving forward. You can only place a human project on your turn.
These cards are designed to give an idea of how habitats can be affected by both the natural world and our human developments. For example, roads and housing estates can disconnect habitats which prevent animals from moving between them.
Before you place an animal down, you can choose to move one that has already been placed. This may help to open up a spot for the card you wish to place.
- You can only move one animal per turn.
- You have to follow the same eating rules as above. The Category must be in the Edibles list and the Trophic Level must be equal to or lower.
- You can only move an animal to a habitat that is next to it. Birds, however, can move to any habitat on the table.
Each animal card includes some fun stats you can learn about whilst you're playing in order to better understand the creatures we share our world with.
They also include some important information about their status in the world, such as population size and trend and their position on the endangered species list.